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Fada [ Immersive Experiences ]
Unit /
Spatial Forces
Sena Neighborhood
Sena redefines ecological virtual urbanism as it merges with artificial nature to create a unique aesthetic. Sena is a place of high abundance, where assets complement and coexist in a forest-like manner. At its center, a timber tower made of discrete geometries stands as an icon of automated assemblages and machine-based design.
Virtual chlorophyll seems to be perceptually valid, as studies show how clinical patients who attend virtual nature through VR wearables demonstrate signs of increased relaxation.
The forest, a vital element of life, is reduced to its aesthetics and perceptual qualities.
Technophilic environments take command
SENA sits as a forest in a crater and brings forward technobiophilia to metaverse design.
Morphology
The urban morphology is based on a gradient circle packing as its underlying structure, each circle hosts a building, or a cluster of structures creating various moods, all within a forest context.
Moving outward, the circular plots get smaller, and therefore the structures they host.
At its boundaries, the terrain is elevated to create the urban sense of being in a crater, a space below.
The neighborhood is divided into several zones by artificial mountains, designed to emerge from the circular form.
Central icon: The Tower of Life and Blooming QR-code flora
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Project Team
Project Lead
Firas Safieddine
Project core team
Firas Safieddine
Francois Nour
Unity - Engine Team
Karlo Rajic
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